Walkon Games2004
- Digital Download
Apr 06, 2005 Cold War Conflicts is a real-time strategy game set during the Cold War era, which lasted from 1950 to 1972. In four campaigns, you'll take control of the military forces of different nations, including the USA, Israel, Egypt, North Korea, Great Britain/UNO, Syria, the USSR, and China. By 1992, the entire Cold War context of the games had melted away with the demise of the Soviet Union and with German reunification. But the games that followed were not without controversy as competition to host the games intensified.
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It's a bit nippy out
![Cold war conflicts game Cold war conflicts game](/uploads/1/2/5/8/125865851/781475219.jpg)
If you're looking at screenshots of Cold War Conflicts and thinking it looks a tad similar to Sudden Strike, then there's a very good reason for it. It's by the same developer and is essentially the same game, just set in the Cold War rather than World War II, so if you have played the earlier title, don't expect much different here. The game is basically a real time strategy game, but played out in slightly more realistic manner than Command & Conquer or KKND, but despite this extra layer of depth, it's not hugely fun and can easily be skipped. There are four campaigns to play here, including scenarios set during the Suez Crisis and the Korean War, where you get to play as Israel, Korean and the US. There's no base building here, so the focus is on pure strategy and you'll really have to think about your moves here, as just going in all guns blazing is going to get you killed. Battles can be quite large in scale, with up to fifty units under your control, all of which are accurate representations of their real-world counterparts. Cold War Conflicts isn't a bad RTS, it's just not a great one. It is strikingly similar to Sudden Strike, featuring the same interface and graphics, just dressed up appropriately, but even if you haven't played that one, there are some issues which get in the way of the fun. The enemy AI is poor, as is unit selection, while there's also a sense of corner cutting which enhances the sense of frustration. There are some nice elements, like the way your success or failure at completing certain objectives affects the game later down the line, but other than that, this is easily skipped.
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